Spell and Feat Changes

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Spell and Feat Changes

Post by Unreliable Narrator on Sun Jul 26, 2015 11:45 pm

Spell Changes

Bigby's Clenched Fist: Damage is magical instead of bludgeoning.
Bigby's Crushing Hand: Target is immobilized instead of paralyzed, damage is magical instead of bludgeoning.
Bigby's Forceful Hand: Duration is 9 seconds.
Bigby's Grasping Hand: Target is immobilized instead of paralyzed.
Bladethirst: Adds a +1/4 levels enhancement to a weapon. Duration is 1 hour/level. Can enchant ranged weapons and gloves.

Camouflage: Grants +5 Hide and Move Silently to the party. No longer stacks with Mass Camouflage.
Charm Monster: Duration is 6 seconds/level.
Charm Person: Duration is 6 seconds/level.
Clairaudience/Clairvoyance: Duration is 1 turn/level.

Darkfire: Adds 1d6 elemental damage to a weapon. Duration is 1 minute/level. Can enchant gloves.
Death Armor: Is not cumulative with other damage shield effects.
Dominate Monster: Duration is 6 seconds/level.
Dominate Person: Duration is 6 seconds/level.

Elemental Shield: Is not cumulative with other damage shield effects.
Energy Buffer: Duration is 24 hours.

Flame Weapon: Adds 1d6 elemental damage to a weapon. Duration is 1 minute/level. Can enchant gloves.

Greater Magic Fang: Adds a +1/4 level enhancement to animal companions' and summoned creatures' attacks. Duration is 1 hour/level.
Greater Magic Weapon: Adds a +1/4 levels enhancement to a weapon. Can enchant ranged weapons and gloves.
Greater Sanctuary: Duration is 6 seconds/level.
Greater Stoneskin: Grants DR 15/+16 for 1 minute/level.

Harm: Inflicts 10/level (max 150) damage to a living creature, fortitude for half.
Heal: Heals 10/level (max 150) damage to a living creature, functions as harm against undead.

Isaac's Greater Missile Storm- Each projectile inflicts 1d6 damage, instead of 2d6, and all missiles can be cast at a single target.
Isaac's Lesser Missile Storm- All missiles can be cast at a single target.

Mage Armor: Adds a +4 Armor Bonus to an unarmored creature.
Magic Vestment: Adds a +1/4 levels enhancement to an armor piece.
Magic Fang: Adds a + enhancement to animal companions' and summoned creatures' attacks. Duration is 1 hour/level.
Magic Weapon: Can enchant ranged weapons and gloves.
Mass Camouflage: Grants +5 Hide and Move Silently to the party. No longer stacks with Camouflage.
Mass Heal: Heals 10/level (max 250) damage to all nearby living creatures, functions as harm against undead.
Mestil's Acid Sheath: Is not cumulative with other damage shield effects.

Polymorph Self: Additional shapes are available via the the Craft Menu.
Premonition: Provides DR 20/+18.

Shadow Shield: Grants immunity to ability drain instead of immunity to necromancy.
Shield: Adds a +4 Shield Bonus to defense.
Stoneskin: Provides DR 10/+14 for 1 minute / level.
Summon Creature: Duration is 1 minute / level. Additional themes have been added.

Resist Elements: Duration is 24 hours.

True Seeing: Grants +20 Spot and the ability to see magically hidden creatures.


Last edited by Unreliable Narrator on Sat Dec 19, 2015 12:22 am; edited 2 times in total
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Re: Spell and Feat Changes

Post by Unreliable Narrator on Fri Dec 18, 2015 2:37 am

Spell Focus

Spell focus feats on Andrune further modify a number of spells. These bonuses only apply when the spell is cast by the player, not when used by a scroll or wand, similar to to DC increases.

Spell Focus Abjuration
*Dispelling Checks increased by +1/+2
*Endurance Elements absorbency increased by 10/20
*Shield duration increased to 2/4 minutes per level

Spell Focus Conjuration
*Summoned Creatures' Strength, Dexterity, and Constitutioned increased by +2/+4

Spell Focus Divination
*Clairvoyance and See Invisibility durations increased to 2/4 minutes per level
*True Strike effects Summoned Creatures
*Greater Spell Focus: True Strike duration is 18 seconds

Spell Focus Transmutation
*Bull's Strength, etc. bonuses increased by +1/+2
*Greater Spell Focus: Polymorph Self and Wildshape forms unlocked
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